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3D Generalist

An Innovative VR Company

Seattle, WA

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Expected Salary
$32 - $36 per hour
Job Description

HireArt is looking to hire a 3D Generalist to work on-site at our client’s Seattle headquarters on a contract basis. In this role, you’ll partner with teams including engineering, research, and quality assurance to deliver on product design and performance optimization initiatives. 

We’re seeking a 3D Generalist with in-depth design experience in the gaming or film industry. You have strong communication and collaboration skills and are comfortable working in a fast-paced environment. A background in both 2D art and VR is an asset. 

Responsibilities: 

  • Synthesize broad, ambiguous business goals and work with the Product Design team to create environments for VR.
  • Partner with project managers, engineers, researchers, content strategy, to oversee the implementation of the user experience from product conception to launch, as well as post-launch design support. 
  • Execute a wide range of tasks including planning, look development, modeling, rigging, texturing, lighting, performance optimization and engine integration. 
  • Build assets including environments, characters and props. 
  • Take creative direction and translate it into your design concepts. 
  • Give and solicit real-time feedback from other designers to continually raise the quality and craftsmanship of the product.
  • Quickly solve issues with your cross-functional leads. 
  • Clearly articulate design decisions to a vast set of internal stakeholders. 
Requirements
  • Associate’s degree or equivalent experience
  • 5+ years experience working on AAA game titles or equivalent film projects
  • 5+ years of experience working with Maya/Modo/Max/Cinema 4D plus Z-Brush
  • Experience implementing assets in real-time engines, such as Unity or Unreal
  • Experience building and optimizing assets between PC (Rift) and mobile systems (Gear VR) while maintaining visual fidelity
  • Able to thrive in dynamic, fast-paced environment
  • Able to collaborate and iterate based on the team's needs

Preferred Qualifications:

  • 2D art skills for creating environment concept art
  • Prior technical art experience
  • Prior VFX experience
  • Prior virtual reality experience
  • Knowledge of emerging technologies

Commitment: This is a 12-month contract.