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Graphics Software Engineer

The World's Largest Social Network

Full time

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Redmond, WA
Expected Pay Rate:
$82.00 - $92.00 per hour
Monday - Friday, 40 hours per week
Assignment Length:
1 year contract
Job Description

HireArt is helping the world's largest social network find a Graphics Software Engineer to interface new hardware systems to existing software such as graphics frameworks, eye tracking software, and machine perception algorithms.

The ideal candidate will have 5+ years building systems software, preferably for real-time systems, operations systems, high performance environments, or games.

As a Graphics Software Engineer, you will: 

  • Interface video/graphics applications to novel custom designed hardware in Windows (required) Linux (desired).
  • Develop early bring-up applications for custom hardware and systems.
  • Write clean, readable code; debug complex problems that span systems; prioritize ruthlessly; and get things done with a high level of efficiency.
  • Learn constantly, dive into unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
  • BS degree in computer science or a related field
  • 5+ years C/C++ experience, including C++11 (and up) features and principles
  • 5+ years experience creating systems software for real-time systems, operating systems, high performance environments, or games
  • Experience with interfacing application frameworks to device drivers
  • Experience using standard software development toolsets such as source control and continuous integration systems
  • Low systems level C++ development

Preferred qualifications: 

  • Experience working with custom hardware development and prototyping
  • Windows/Linux kernel level driver development
  • Python scripting for automation
  • Experience with one or more low-level graphics frameworks (e.g. DirectX, Vulkan, or OpenGL)
  • GPGPU experience (e.g. OpenCL, CUDA, or DirectCompute development)

Commitment: This is a full-time (40 hours per week), 1-year contract position through HireArt and based in Redmond, WA. 

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